Super Debunkers
A media-literacy game teaching students aged 11–14 to detect misinformation through interactive play. Designed a hybrid system (physical card game, online game, and classroom toolkit) where players uncover hidden “villains” behind fake news using a cellophane-reveal mechanic. By visualizing the intentions and impact of false content, the game transformed complex media research into a tangible, engaging learning experience developed under the University of Glasgow and UKRI.













